As has already been seen prolog has built in backtracking mechanism. It tries to prove a goal with all possible instantiations. Automatic backtracking is a useful programming concept because it reveals the programmer of the burden of backtracking explicitly. However in some cases this feature degrades the efficiency of the program.
For example in cases where one solution is sufficient, backtracking to find all the solutions is not a good idea. Similarly, in case of mutually exclusive rules(clauses) when one rule has been proved then it is known in advance that no other rules can succeed. So this backtracking can be controlled by the use of ‘cut’, (“!”).
The disadvantage of using cut is that we tend to move away from the declarative nature of the prolog because when we have used the cut the order of the clauses may make difference in the result we get.
Consider the function shown in the above figure. The relation between X and Y can be specified by the following three rules.
Rule 1: if X<3 then Y=0
Rule 2: if 3=<X <6 then Y=2
Rule 3: if 6<X then Y=4
This can be programmed as
PREDICATES
f(integer,integer)
CLAUSES
f(X,0):-
X<3.
f(X,2):-
3<=X,X<6.
f(X,4):-
6<X.
GOAL
f(2,X).
Assignment1.)
Now modify the program using cut and observe the difference between the two modules. Comment on the difference.
Solution:
Backtracking happens here after the cut operator is added and due to this cut operator the goal returns only one value. Backtracking is like a Tree.
PREDICATES f(integer,integer) CLAUSES f(X,0):- X<3. f(X,2):- 3<=X,X<6,!. f(X,4):- 6>X. GOAL f(4,X). |
Assignment2.)
Define the relation min(X,Y,Z) where Z returns the smaller of the two given numbers X and Y. Do it with and without the use of cut and comment on the result.
Ans: Here in this Question the cut operator is used which makes the backtracking stop if solution is found. If 2,3 are passed to the predicate then the compiler tries to find the solution. Backtracking is only effective after a solution is found.
PREDICATES min (Integer, Integer , Integer) Clauses min(X,Y,Y):-X>Y,!. min (X,Y,X):-Y>X. Goal min(2,3,Z). /**/ |
Structure revisited
In prolog we can use structures to define data types of our requirement. For example if we want to use date as an structure we can define date as a structure in the domains section as follows
date=d(integer,symbol,integer)
We can then on use date as a data type to contain the date.
DOMAINS date=d(integer,symbol,integer) PREDICATES inquire display(symbol) date_of_birth(symbol,date) CLAUSES date_of_birth(ram,d(12,july,1983)). date_of_birth(shyam,d(15,august,1976)). date_of_birth(hari,d(26,may,1994)). date_of_birth(sita,d(29,september,1991)). display(X):- date_of_birth(X,Y), write(X),nl, write(Y). inquire:- write("Enter the name"), readln(X), display(X). GOAL inquire. |
Here the goal so proceeds as to ask a name from the user and to display the date of birth of the person with that name. With a little modification we can write goals which can find out persons with age below or above certain value, persons born in a month etc as in a relational database.
So the facts of the prolog can be thought of as a database. In fact we use structures to define certain relations and for all purposes of integrity this can be used similar to a table in a relational database. We call it the prolog’s internal database. We can update this database during the execution of the program by using the following keywords.
assert(C) – this keyword can be used to assert a data in the facts base as
asserta(C) and assertz( C) can be used to control the position of insertion, the two asserts at the beginning and the end respectively.
retract( C) –deletes a clause that matches C.
An example
DOMAINS date=d(integer,symbol,integer) works=w(symbol,integer) FACTS person(symbol,symbol,date,works). PREDICATES start load_name evalans(integer) display search dispname(symbol) delete CLAUSES person(shyam,sharma,d(12,august,1976),w(ntv,18000)). person(ram,sharma,d(12,august,1976),w(ntv,18000)). person(ram,singh,d(13,may,2001),w(utl,12000)). start:- write("*************MENU**************"),nl, write("Press 1 to add new data"),nl, write("Press 2 to show existing data"),nl, write("Press 3 to search"),nl, write("Press 4 to delete"),nl, write("Press 0 to exit"),nl, write("*************MENU**************"),nl, readint(X), evalans(X). evalans(1):- load_name, start. evalans(2):- display, evalans(2). evalans(3):- search, evalans(3). evalans(4):- delete, evalans(4). evalans(0):- write("Thank You"). delete. /* write clauses delete a fact from the facts base */ search. /*write clauses to search a fact from the facts base */ dispname(N):- person(N,C,d(D,M,Y),w(O,S)), write("Name:",N," ",C),nl, write("Date of Birth:",D,"th"," ",M," ",Y),nl, write("Organisation:",O),nl, write("Salary:",S),nl,nl. display:- retract(person(N,X,d(D,M,Y),w(O,S))), write("Name:",N," ",X),nl, write("Date of Birth:",D,"th"," ",M," ",Y),nl, write("Organisation:",O),nl, write("Salary:",S),nl,nl. load_name:- write("Enter the name \n"), readln(N), write("Enter the surname \n"), readln(S), write("Date of Birth \n Day:"), readint(D),nl, write("Month:"), readln(M),nl, write("Year:"), readint(Y),nl, write("Enter the organisation:"), readln(O), write("Enter the salary:"), readint(Sl),nl,nl, asserta(person(N,S,d(D,M,Y),w(O,Sl))). GOAL start. |
We may not use prolog to handle databases but the use of prologs internal database makes problem solving with prolog lot more easy.
Assignment: Observe the above program. Add clauses for search and delete and extend your module as much as you like 3.
Simple application
Let us now see how the features of prolog can be used to simulate a non-deterministic automata which would have been a cumbersome task using other programming languages.
A nondeterministic finite automaton is an abstract machine that reads a string of symbols as input and decides whether to accept or to reject the input string. An automaton has a number of states and it is always in one of the states. The automata can change from one state to another upon encountering some input symbols. In a non deterministic automata the transitions can be non deterministic meaning that the transition may take place with a NULL character or the same character may result in different sitions
A non deterministic automaton decides which of the possible moves to execute, and it chooses a move that leads to the acceptance of the string if such a move is available.
Let us simulate the given automata.
DOMAINS
Symb_list=symbol*
PREDICATES
Trans(symbol,symbol,symbol)
Silent(symbol,symbol)
Final(symbol)
CLAUSES
final(s3).
trans(s1,a,s1).
trans(s1,a,s2).
trans(s1,b,s1).
trans(s2,b,s3).
trans(s3,b,s4).
silent(s2,s4).
silent(s3,s1).
accepts(S,[]):-
final(S).
accepts(S,[H|T]):-
trans(S,H,S1),
accepts(S1,T).
accepts(S,X):-
silent(S,S1),
accepts(S1,X).
GOAL
Accepts(S,[a,b]).
Assignment 4.) Check the automaton with various input strings and with various initial states. ( The initial state need not necessarily be s1.) Observe the result and comment on how the simulation works.
Use the following goals
- accepts(s1,[a,a,b]).
- accepts(s1,[a,b,b]).
- accepts(S,[b,a,b]).
- accepts(s1,[X,Y,Z]).
- accepts(s2,[b]).
- accepts(s1,[_,_,_,_|[a,b]]).
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